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Several high-profile games, including Black Myth: Wukong, Frostpunk 2, Palworld, Stalker 2, Tekken 8, Silent Hill 2, and Avowed, share a common thread: they were all developed using Unreal Engine 5 (UE5). However, another commonality among these games is their variable and somewhat confusing performance on PC.
The performance issues in these games often manifest as stuttering, uneven frame rates, and significant disparities between average and 1% low frame rates. For example, Avowed, developed by Obsidian Entertainment, exhibits odd performance characteristics such as 1% low frame rates and wonky upscaling, despite generally running well and looking great.
The root cause of these performance issues is often debated, with some attributing the problems to UE5 itself. However, it is crucial to consider how developers use the engine and the pressures of time constraints. The shader compilation stutter, a common issue in UE5 games, is particularly problematic, leading to stuttering and uneven performance, especially in large, open-world games.
The experience with Avowed suggests that the engine itself may not be the sole culprit. Obsidian Entertainment, having previously used Unreal Engine for The Outer Worlds and Grounded, demonstrates that the engine can be used effectively. The performance issues in Avowed and other UE5 games may be more related to specific implementation choices and the challenges of optimizing complex game worlds.
In conclusion, while UE5 is a powerful game development tool, its use in various games has led to variable and sometimes confusing performance on PC. The issues are multifaceted, involving both the engine's capabilities and how developers utilize it under time pressure.
Understanding these nuances is essential for both developers and gamers to navigate the complexities of modern game development and to appreciate the challenges involved in creating smooth, high-performance gaming experiences.
The ongoing discussion around UE5's performance highlights the need for continued optimization and refinement in game development, ensuring that the potential of powerful engines like UE5 is fully realized in future games.
Our advanced AI algorithms browsed the web to verify the authenticity of "Unreal Engine Faces Criticism for Performance Issues, but Avowed Shows That Developer Choices and Time Constraints Play a Crucial Role". Below is an accurate report.
✅ Yes, the content seems to be true and authentic, as reported by several sources.
These, include:
1. https://www.pcgamer.com/hardware/unreal-engine-often-gets-flak-for-games-running-poorly-or-stuttering-but-as-avowed-demonstrates-its-really-about-how-devs-use-it-and-the-pressures-of-time/ - (Trust Score 8/10)
- PC Gamer discusses how Unreal Engine often gets criticized for performance issues, but Avowed's performance is more about how developers use the engine and the time pressures they face.
2. https://www.pcgamer.com/hardware/graphics-cards/epic-talks-shop-about-stuttering-in-games-that-use-its-unreal-engine-and-offers-solutions-to-the-problem/ - (Trust Score 8/10)
- PC Gamer also mentions that Epic is aware of the stuttering issues in Unreal Engine games and is working on solutions to improve performance.
3. https://forums.unrealengine.com/t/new-3-22-2024-ue5-5-feedback-please-invest-in-actual-performance-innovations-beyond-frame-smearing-for-actual-games/1164987 - (Trust Score 7/10)
- Unreal Engine forums discuss the need for better performance innovations in Unreal Engine, highlighting issues with temporal upscalers and the impact on game visuals and performance.
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